renderStacks provides various pipeline hooks to override or block feature access from artists. Pipeline/Team friendlyĭo you need central control for your pipeline? Automatic pass setup? Total control over output? renderStacks provides all of that. Procedural and dynamic object selectionįrom the traditional 3ds Max selection sets to renderStack’s own layer sets, we provide various ways of dynamically defin ing groups of objects and utilizing them as a unified way.ĭo you need to use a given set of objects in various ways(matte objects, lighting exclusion, etc) for multiple passes and make sure they are in sync? renderStacks’ various object sets make those tasks easier and error free. You won’t don’t need to open the any of Render Setup dialog nor Object Properties dialog as all of the parameters you need to control are collected at your finger tips. It is like a parameter palette for all your render and scene management needs. RenderStacks allow you control all rendering related parameters in one place. We have put every single trick we have learned over the years to squeeze every single drop of performance from 3ds Max. We are sure there is still room to improve but are confident that renderStacks will deliver the best performance among similar solutions. We know users have hundreds of millions of polys and tens of thousands of objects in their scenes. No one likes to wait more than a few seconds to switch passes. It is a lot easier to read and figure out what’s going on for the pass instead of navigating thought through a spaghetti of nodes or hunting down every possible UI window scattered around the UI.įor that matter, we took our cue from the modifier stack, LPass Manager, Prism and especially Hierarchical Render Pass Manager for 3dsmax.
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